You enter an ornamental complex of masonry. It looks like fortifications, but
it was built in 197==, to defend the town against the sea and to
conceal the new sewage works for, formerly, the sea was badly
in need of defence against the town. One element is a tower ==
Some steps on the right coil invitingly up toward the Marine
Theatre.
Or, keeping forward
either along the broad way or by some of the raised routes among
the battlements, you come to the bridge over the mouth of the River
Lim.
Just past the bridge, there are low stone walls around semi-random
spaces as if someone had started to build a play-house. It's
officially called Mariners Square, and in the middle of it lies
a huge old anchor (donated by the Portland navy base). Among the
walls are steps and benches, and a passage that twists through one
of the walls leads to a stair in the
direction of the river's actual mouth.
Or, ahead, you come
to the end of the battlement walk and emerge in a wider space.
It is Cobb Gate, which was once really the town's gateway from the
sea. Goods were unloaded at the harbour that you see in the distance
beside the Cobb, and had to be carted along the beach and into the
warehouses that stood here. The space is now nothing but a parking
circle.
From this low viewpoint,
the town towers like a town, like a fairytale town. Or like
a castle, sprouting out of the Bell Cliff, a triple castle, split
by two openings, a high passageway revealing sky and, to the right,
a lower (a street) climbing into the thick of this fairytale town.
You can turn rightward
onto the street, so as to choose between those destinations; or
keep ahead along the sea front in
the direction of the harbour and Cobb. And there's one more option,
if you're adventurous and hot and have brought a swimsuit to this
seaside resort: down the stone jetty to the left, and jump
in!.
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